# ChangeStateUpDown

## `ChangeStateUpDown` (FB)

FUNCTION\_BLOCK ChangeStateUpDown

### Short description

> Switching between freely definable states (UP and DOWN button)\
> Prerequisite: Connection of a suitable array to the input 'arStates' with elements of type 'stChangeStateUpDown'\
> Typical application: Switching operating modes

### Representation

<figure><img src="/files/366be8afb097e37f2319d37687d2bf5fe683e99f" alt=""><figcaption></figcaption></figure>

### Interfaces

#### Inputs

| Name         | Data type           | Value range | Initial value | Function                                         |
| ------------ | ------------------- | ----------- | ------------- | ------------------------------------------------ |
| *xStateUp*   | BOOL                |             | FALSE         | Switch to the next higher state (rising edge)    |
| *xStateDown* | BOOL                |             | FALSE         | Switch to the next lower state (rising edge)     |
| *xResInit*   | BOOL                |             | FALSE         | Switch to the initialization state (rising edge) |
| *bInitState* | BYTE                |             | 0             | Index of the initialization state                |
| arStates     | stChangeStateUpDown |             |               | Array with the individual states                 |

#### Outputs

| Name          | Data type | Value range | Initial value | Function                    |
| ------------- | --------- | ----------- | ------------- | --------------------------- |
| sStateName    | STRING    |             |               | Name of the current state   |
| iStateNumber’ | INT       |             |               | Number of the current state |

### Function description

\
This FB is used to switch between freely definable states (each state is defined by a state text and a state number) via the inputs 'xStateUp' and 'xStateDown'.\
After the first download, a subsequent download, every online change and at every rising edge on the 'xResInit' input, the initial state is set. The index of the initial state is defined by the input 'bInitState'.

{% hint style="info" %}
In case of error, the string 'Error' is output at the 'sStateName' output and the value -1 is output at the 'iStateNumber' output.
{% endhint %}

#### This function block can be applied as follows:

This function block can be applied as follows:

<figure><img src="/files/cedd049689f55dae3ba0ba151b093ddbdff39745" alt=""><figcaption></figcaption></figure>

### CODESYS

InOut:

| Scope  | Name           | Type                           | Initial |
| ------ | -------------- | ------------------------------ | ------- |
| Input  | `xStateUp`     | `BOOL`                         | FALSE   |
| Input  | `xStateDown`   | `BOOL`                         | FALSE   |
| Input  | `xStateInit`   | `BOOL`                         | FALSE   |
| Input  | `bInitState`   | `BYTE`                         | 0       |
| Output | `sStateName`   | `STRING`                       |         |
| Output | `iStateNumber` | `INT`                          |         |
| Input  | `arStates`     | POINTER TO stChangeStateUpDown |         |


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